6 Weeks Fast Track Programs
2D Compositing
The Nuke Interface
- • Navigating the interface
- • Building Node Graphs
- • Creating key frames
Transformations and Animation
- • Keyframe animation
- • Color and Rotoscoping
- • Nuke’s color management and Color correcting composites
- • Rotoscoping and Masking operations
Compositing CGI and Channels
- • Channels system
- • Multi-pass CG compositing
- • Motion blur and depth of field
Keying
- • Lumakeys
- • Chromakeyers
- • Proper use of Addmix and Keymix nodes
- • How to merge multiple keys
Tracking, Warping and Retiming
- • The Tracker node
- • How to do a match move
- • Spline warp and Grid warp
- • Retiming clips with optical flow
3D Compositing
3D Basics
- • Navigating Nuke’s 3D workspace
- • Working with geometric primitives
- • Projecting texture maps
- • Rendering 3D scenes
3D Animation and Shaders
- • Animating and Deforming 3D geometry
- • Adding lights, shaders and materials to geometry
Production Workflows
- • Adding a 3D background to a CG render
- • Camera projection
- • Rig removal
- • Set extension
Camera Tracking
- • How to do camera tracking
- • Converting point clouds to meshes
- • Compensating for lens distortion
Planar Tracker and Particles
- • How to do planar tracking
- • How to use planar tracking results
- • Using Nuke’s 3D particle system
- • Creating your own particles
Advanced 3D Nodes
- • Alembic geometry
- • Modeling 3D geometry from a 2D scene
- • Creating point clouds from CG renders
